What Place Does Theater Have in the Creative Process of Design?
As designers, to be truly innovative, we must open ourselves up to new ideas, surround ourselves with diverse inputs, and be willing to embark on a new journey—regardless of whether we know the destination. Actors and others who create theater would tell you this kind of mindset is part their everyday work culture. So, what can we learn from the way actors and other theatrical artists work that will help us be more innovative, too?
Lepore, Traci. UXmatters (2008). Articles>User Experience
The UX Designer’s Place in the Ensemble: Directing the Vision
What does directing have to do with creating a user interface design? Well, we know a director is responsible for the strategic vision of creative work. That’s a given. But, did you know he is also responsible for ensuring a successful outcome that both meets his vision and is in line with the producer’s desires and budget? To make that happen, a director works with the cast, crew, costume and set designers, and everyone else who contributes to a successful theatrical production to pull together a cohesive product, without losing site of his vision. It’s a complicated job.
Lepore, Traci. UXmatters (2008). Articles>User Experience>Collaboration>Project Management
Stage Directions Meet Functional Specifications: They Have a Lot in Common
When it comes to modern theater, stage directions—the descriptive text that appears within brackets in a script—are an important piece of the puzzle. They speak for the playwright when he is not there. They provide details about how the playwright has imagined the environment and atmosphere. They describe critical physical aspects of the characters and settings. Stage directions can also be critical in dictating the intended tempo and rhythm of the piece. Whether they establish a production’s overall tone or elucidate particular actions of characters, stage directions help tell the complete story that is in the playwright’s mind. Stage directions accomplish all of this, using a simple convention that structurally separates them from the actual story.
Lepore, Traci. UXmatters (2009). Articles>Writing>Technical Writing>Functional Specifications
What’s My Persona? Developing a Deep and Dimensioned Character
I believe designers gather data to understand the personas that represent the users for whom they are designing a user interface. This is quite similar to the way actors must develop an understanding of their characters. So, developing their character-building and storytelling skills can help designers—just as it does actors.
Lepore, Traci. UXmatters (2009). Articles>User Centered Design>Methods>Personas
I Have an Idea! Forums for Design Conversations and Negotiations 
Working together in a group to produce a creative outcome is difficult—don’t let anyone tell you it’s not. A time or two, I’ve had that same feeling of being dumbstricken when participating in various forms of UX design brainstorming sessions.
Lepore, Traci. UXmatters (2009). Articles>User Experience>Collaboration
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