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1. #10354 Active Learning for Software Products This article shows how principles from the fields of adult learning and situated learning can be applied to the method of Instructional System Design to create classroom-based training for software products. These principles and methods do not need to be antithetical; rather, they can complement each other to create instructional strategies that incorporate context-rich activities for work-oriented instruction. Hughes, Michael A. Technical Communication Online (1998). Academic>Computing>Instructional Design>Software 2. #28905 The Anatomy of a Help File: An Iterative Approach This article presents an approach to Help file design that focuses on creating a task-centered user experience and accommodates an iterative development strategy. This methodology allows the introduction of user assistance into early test phases--not only getting earlier validation for its accuracy, but also supporting quality assurance testing by serving as the test scripts for interactions with the user interface. This approach can also be a self-contained strategy--that is, one that allows an iterative approach to user assistance development even if the rest of product development operates on a waterfall model. Hughes, Michael A. UXmatters (2007). Articles>Documentation>Methods>Help 3. #29926 The Help Landscape: A Mile Wide and 30 Seconds Deep Two questions any writer must deal with are: 'What do I write about?' and 'How much do I say about it?' Essentially, these questions deal with the scope and the depth of a document. Technical communicators have a tendency to want to document a topic as completely as possible, and we carry this instinct with us when we architect and write Help files. In this column, I challenge that prevalent instinct and offer an alternative way of thinking about the scope and depth requirements of Help systems. The benefits of this approach are, I hope, better Help for users and, for our clients and employers, a more efficient use of technical communicators' time. First, I'll discuss three principles that underpin my perspective, then I'll give some practical advice about writing Help that people will actually use. Hughes, Michael A. UXmatters (2007). Articles>Documentation>Help>Online 4. #30818 Hockey Sticks and User Assistance: Writing in Times of Resource Constraints If you have all the resources you need, do the very best job you can in all respects. But if your resources are tight, ask yourself whether you are writing the essential stuff at a level of quality users will notice. Also, ask whether the value of the documentation you are producing aligns with the economic pressures on your company. Hughes, Michael A. UXmatters (2008). Articles>Writing>Technical Editing 5. #28658 Instructional Text in the User Interface: Some Counterintuitive Implications of User Behaviors User assistance occurs within an action context--the user doing something with an application--and should appear in close proximity to the focus of that action--that is, the application it supports. The optimal placement of user assistance, space permitting, is in the user interface itself. We typically call that kind of user assistance instructional text. But when placing user assistance within an application as instructional text, we must modify conventional principles of good information design to accommodate certain forces within an interactive user interface. This column, User Assistance, talks about how the rules for effective instruction change when creating instructional text for display within the context of a user interface. Hughes, Michael A. UXmatters (2007). Articles>User Interface>Help>Online 6. #18534 Managers: Move from Silos to Channels Advocates restructuring technical communication departments to eliminate 'silos'—isolated groups within the department—and develop 'channels'—a cooperative grouping of workers and teams through which information about a product can flow. Hughes, Michael A. Intercom (2003). Careers>Management>Collaboration 7. #14255 This article first reviews the current literature that addresses the value of the technical communicator. Whereas those discussions focus on what is delivered to the user (reader), this article examines the value the technical communicator adds by creating organization (internal) knowledge. The article then examines the philosophical underpinnings that support any discussion of knowledge and defines the role of technical communicators as creators of knowledge. Finally, it offers an expanded value proposition for technical communicators and examines its practical implications. Hughes, Michael A. Technical Communication Online (2002). Articles>TC>Assessment 8. #13602 'What do technical communicators do?' asks the ambitious question on the Society for Technical Communication's FAQ Web page (STC 2001). The answer lists typical job titles for technical communicators and then says, 'All these professionals take technical information and make it understandable to those that need it.' This description is consistent with the way that many technical communicators describe their role, that of transferring information from those who have it (subject matter experts or SMEs) to those who need it, and they define the value of the technical communicator as packaging that information to be more accessible and more readily understood by the user. This article first reviews the current literature that addresses the value of the technical communicator. Whereas those discussions focus on what is delivered to the user (reader), this article examines the value the technical communicator adds by creating organization (internal) knowledge. The article then examines the philosophical underpinnings that support any discussion of knowledge and defines the role of technical communicators as creators of knowledge. Finally, it offers an expanded value proposition for technical communicators and examines its practical implications. Hughes, Michael A. Technical Communication Online (2002). Design>Information Design>Content Management>SMEs 9. #10319 Companies can improve customer satisfaction while reducing training time and product support costs by integrating online documentation with product training. Online documentation can be designed to be not only the reference at the point of use but also the primary instructional medium used during training. This use of the online documentation during training increases user acceptance of it and helps develop the required skills for its use. This expanded role for online documentation provides new opportunities for technical communicators to add value to their roles within their companies. This article defines reference-based instruction and outlines its benefits. It describes how reference-based instruction can be incorporated into an instructional system design (ISD) and provides specific examples of learning objectives and student exercises. It lists guidelines for how to structure usability tests for Help systems, and finally, it advises how technical communicators can use reference-based instruction to ex Hughes, Michael A. Technical Communication Online (1997). Articles>Documentation>Instructional Design>Education 10. #28019 A Pattern Language Approach to Usability Knowledge Management Knowledge gained from usability testing is often applied merely to the immediate product under test and then forgotten--at least at an organizational level. This article describes a usability knowledge management system (KMS) based on principles of pattern language and use-case writing that offers a way to turn lessons learned from usability testing into organizational knowledge that can be leveraged across different projects and different design teams. Hughes, Michael A. Journal of Usability Studies (2006). Articles>Usability>Knowledge Management>Language 11. #24332 Procedures: The Sacred Cow Blocking the Road? This paper questions the dominance of procedures in paper and online computer documentation and argues that the types of behavior and conditions demanded by stepped instructions are not consistent with typical user behavior. The authors suggest that the following hierarchy of information needs more accurately describes what users want to know when they ask, “How do I:” (a) What can I do? (b) Where can I do it? (c) What are the rules or principles? (d) What are the parts and their functions of the interface that does it? and (e) What are the steps? Hughes, Michael A. and Loren Burke. STC Proceedings (1998). Articles>Documentation>Policies and Procedures 12. #10383 Usability testing is an evaluation method used by technical communicators that can combine aspects of both quantitative and qualitative research methodologies. This article compares and contrasts the standards and techniques between these two methods of inquiry with particular emphasis on maintaining rigorous tests in regard to validity and reliability of the findings. Whether an evaluator relies on quantitative methods, qualitative methods, or both, should depend on the questions the research or evaluation seeks to answer. Both methods have well-established practices meant to ensure the validity and reliability of their findings. Not only should usability evaluators be competent within the method of inquiry they apply, they also need to help clients understand the legitimate application and limitations of their findings. Hughes, Michael A. Technical Communication Online (1999). Articles>Usability>Testing>Methods 13. #28900 Review: The STC 54th Annual Conference What I saw was a society of professionals emerging from a process of reflection and redefinition with a vitality and momentum that said, "There's a new sheriff in town, and she's brought the posse with her." The sheriff is Susan Burton, the new STC Director. Hughes, Michael A. UXmatters (2007). Articles>Reviews>Knowledge Management 14. #28665 User Assistance in the Role of Domain Expert This article explores the role of user assistance in providing domain-centric online Help--rather than Help that simply explains obvious user interactions with well-designed user interfaces--and provides a pattern for and examples of expert guidance. Hughes, Michael A. UXmatters (2007). Articles>User Centered Design>Help>Online 15. #29289 User Assistance Walkthroughs: Helping Best Practices Emerge In my previous job as a UX designer, I learned the value of collaborative design walkthroughs. During walkthroughs, the UX designer would step through a user scenario--using the wireframes or mid-fidelity prototypes--with a cross-disciplinary team comprising product management, other UX designers, business analysts, developers, product testers, and technical communicators. Hughes, Michael A. UXmatters (2007). Careers>Consulting>Design 16. #31357 Moving from Information Mapping to DITA Is your company making the move from Information Mapping to DITA (Darwin Information Typing Architecture)? The author compares and contrasts the two methods and shares insight on how to ease the pain of switching from one to the other. Hughes, Michael A. Intercom (2008). Articles>Information Design>XML>DITA
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