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	<title>Gajendar, Uday</title>	<link>http://tc.eserver.org/authors/Gajendar,_Uday</link>
	<description>A bibliography of works by Gajendar, Uday in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Gajendar, Uday</title>
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		<title>What Does &apos;Rich&apos; Mean?</title>
		<link>http://tc.eserver.org/28920.html</link>
		<guid>http://tc.eserver.org/28920.html</guid>
		<description>Amid the current hype of Web 2.0, rich has become the de facto buzzword suggesting fresh, sexy digital products, often marked by glossy buttons with AJAX-driven behaviors. But what does rich mean to a UI (user interface) designer who wants to craft intelligent, compelling, and memorable interactions? Given current digital and technological trends, today&apos;s UI designers must deepen their understanding of richness. Such an effort will strengthen designers&apos; vocabularies (adding legitimacy and weight to client discussions), and enable designers to temper judgment when it comes to applying rich capabilities.</description>
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		<title>The Aesthetic Imperative: Four Perspectives on Aesthetics to Impact the User Experience</title>
		<link>http://tc.eserver.org/23358.html</link>
		<guid>http://tc.eserver.org/23358.html</guid>
		<description>Aesthetic value can and should be part of the total design effort, including the information architect&apos;s perspective to achieve a &apos;total integrative experience.&apos; Here are four ways to think about aesthetics and beauty to structure and focus the dialogue with UX peers: visual designers, programmers, content producers, strategists, etc.</description>
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		<title>Learning to Love the Pixel: Exploring the Craft of Icon Design</title>
		<link>http://tc.eserver.org/21373.html</link>
		<guid>http://tc.eserver.org/21373.html</guid>
		<description>Designing web-based enterprise software involves creating complex artifacts like architecture wireframes, object models, screen flows, and clickable prototypes in order to articulate aspects of the online experience for product stakeholders. But what does “craft” mean for interaction designers?</description>
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