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	<title>Gabriel Petit, Pabini</title>	<link>http://tc.eserver.org/authors/Gabriel-Petit,_Pabini</link>
	<description>A bibliography of works by Gabriel Petit, Pabini in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Gabriel Petit, Pabini</title>
		<link>http://tc.eserver.org/dir/Gabriel-Petit,_Pabini</link>
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	<item>
		<title>First, Do No Harm</title>
		<link>http://tc.eserver.org/35643.html</link>
		<guid>http://tc.eserver.org/35643.html</guid>
		<description>In my column, On Good Behavior, I’ll explore the essentials of good interaction design. This first column provides a brief introduction to interaction design—defining the scope this column will cover—then explores some key design principles. What is interaction design?</description>
	</item>
	<item>
		<title>IA Summit 2007: Part I</title>
		<link>http://tc.eserver.org/28914.html</link>
		<guid>http://tc.eserver.org/28914.html</guid>
		<description>In 2006, I attended my first Information Architecture (IA) Summit. It was the best of the many conferences I attended that year, making this year&apos;s conference a must-attend event.</description>
	</item>
	<item>
		<title>Information Dashboard Design</title>
		<link>http://tc.eserver.org/28916.html</link>
		<guid>http://tc.eserver.org/28916.html</guid>
		<description>Stephen Few&apos;s Information Dashboard Design: The Effective Visual Communication of Data defines the state-of-the-art of information dashboard design. Few, who is an expert in data visualization for the communication and analysis of quantitative business information has provided a complete, practical, and illuminating guide to dashboard design. If you are designing front-ends for executive information systems for Business Performance Management (BPM) or for monitoring and analyzing the performance of sales, marketing, or information systems, Information Dashboard Design provides all you need to know to ensure your dashboards communicate efficiently and effectively.</description>
	</item>
	<item>
		<title>Sharing Ownership of UX</title>
		<link>http://tc.eserver.org/28902.html</link>
		<guid>http://tc.eserver.org/28902.html</guid>
		<description>By working closely together in harmony, product management, UX, and engineering can achieve synergy, making the product user experience greater than the sum of their individual efforts.</description>
	</item>
	<item>
		<title>Paper Prototyping</title>
		<link>http://tc.eserver.org/28694.html</link>
		<guid>http://tc.eserver.org/28694.html</guid>
		<description>Carolyn Snyder&apos;s Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces provides the only complete guide to paper prototyping. It teaches you everything you need to know to successfully do paper prototyping and offers many practical tips. However, only about a third of the book is actually about doing paper prototyping. The majority of the book&apos;s content comprises a basic reference on usability testing. While some of the information on usability testing describes how to test paper prototypes, most of it is applicable to any type of usability testing. If you&apos;re already an expert in usability testing, you may not find this information as useful, but Snyder has honed her approach to usability testing over her many years of experience as a usability professional and provides a wealth of practical information.</description>
	</item>
	<item>
		<title>Applying Color Theory to Digital Displays</title>
		<link>http://tc.eserver.org/28663.html</link>
		<guid>http://tc.eserver.org/28663.html</guid>
		<description>For backgrounds behind text, use solid, contrasting colors, and avoid the use of textures and patterns, which can make letterforms difficult to distinguish or even illegible. Choose combinations of text color and background color with care. Value contrast between body text and its background color should be a minimum of about eighty percent.</description>
	</item>
	<item>
		<title>Ensuring Accessibility for People With Color-Deficient Vision</title>
		<link>http://tc.eserver.org/28662.html</link>
		<guid>http://tc.eserver.org/28662.html</guid>
		<description>If you do not consider the needs of people with color-deficient vision when choosing color schemes for applications and Web pages, those you create may be difficult to use or even indecipherable for about one in twelve users.</description>
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	<item>
		<title>Color Theory for Digital Displays: A Quick Reference: Part I</title>
		<link>http://tc.eserver.org/27012.html</link>
		<guid>http://tc.eserver.org/27012.html</guid>
		<description>This article is Part I of a quick reference on color theory for digital displays. It is the first in a series of articles about the use of color in application program user interfaces and on Web sites.</description>
	</item>
	<item>
		<title>Color Theory for Digital Displays: A Quick Reference: Part II</title>
		<link>http://tc.eserver.org/27013.html</link>
		<guid>http://tc.eserver.org/27013.html</guid>
		<description>This article is Part II of a quick reference on color theory for digital displays. It is the second in a series of articles about the use of color in application program user interfaces and on Web sites.</description>
	</item>
	<item>
		<title>UX Community</title>
		<link>http://tc.eserver.org/27020.html</link>
		<guid>http://tc.eserver.org/27020.html</guid>
		<description>To all of the bloggers who have written about UXmatters and people who have sent email messages and comments, thank you for warmly welcoming UXmatters to the UX community. We&apos;ve been gratified by the high level of interest in and enthusiastic response to this Web magazine. There seems to have been some pent up demand for a publication that covers the breadth of user experience for digital products!</description>
	</item>
	<item>
		<title>Why UX Should Matter to Software Companies</title>
		<link>http://tc.eserver.org/27007.html</link>
		<guid>http://tc.eserver.org/27007.html</guid>
		<description>A good--even great--user experience is an essential component of a quality software product and provides a sustainable strategic advantage that differentiates a product from those of a company&apos;s competitors. Thus, user experience is a core competency within today&apos;s software companies, and an expert in UX strategy and design is an indispensable part of a software product team--just as the product manager and software architect are--particularly if a team is working on a new product.</description>
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