A directory of resources inthe field of technical communication.

Gabriel-Petit, Pabini

14 found.

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1.
#28663

Applying Color Theory to Digital Displays

For backgrounds behind text, use solid, contrasting colors, and avoid the use of textures and patterns, which can make letterforms difficult to distinguish or even illegible. Choose combinations of text color and background color with care. Value contrast between body text and its background color should be a minimum of about eighty percent.

Gabriel-Petit, Pabini. UXmatters (2007). Design>User Interface>Accessibility>Color

2.
#27012

Color Theory for Digital Displays: A Quick Reference: Part I

This article is Part I of a quick reference on color theory for digital displays. It is the first in a series of articles about the use of color in application program user interfaces and on Web sites.

Gabriel-Petit, Pabini. UXmatters (2006). Design>Web Design>Standards>Color

3.
#27013

Color Theory for Digital Displays: A Quick Reference: Part II

This article is Part II of a quick reference on color theory for digital displays. It is the second in a series of articles about the use of color in application program user interfaces and on Web sites.

Gabriel-Petit, Pabini. UXmatters (2006). Design>Web Design>Standards>Color

4.
#37401

Design Is a Process, Not a Methodology

Provides an overview of a product design process, then discusses some indispensable activities that are part of an effective design process, with a particular focus on those activities that are essential for good interaction design. Although this column focuses primarily on activities that are typically the responsibility of interaction designers, this discussion of the product design process applies to all aspects of UX design.

Gabriel-Petit, Pabini. UXmatters (2010). Articles>User Experience>Interaction Design>Collaboration

5.
#28662

Ensuring Accessibility for People With Color-Deficient Vision

If you do not consider the needs of people with color-deficient vision when choosing color schemes for applications and Web pages, those you create may be difficult to use or even indecipherable for about one in twelve users.

Gabriel-Petit, Pabini. UXmatters (2007). Design>User Interface>Accessibility>Color

6.
#37835

The Essence of Interaction Design—Part I: Designing Virtual Contexts for Interaction

With this column, I’m introducing a multipart series on what I consider to be the essence of interaction design for application user experiences. First, I’ll lay the groundwork for this series by describing the role of interaction design, then I’ll embark on my exploration of the essence of interaction design by discussing the design of virtual contexts for interaction.

Gabriel-Petit, Pabini. UXmatters (2011). Articles>Web Design>Interaction Design

7.
#35643

First, Do No Harm

In my column, On Good Behavior, I’ll explore the essentials of good interaction design. This first column provides a brief introduction to interaction design—defining the scope this column will cover—then explores some key design principles. What is interaction design?

Gabriel-Petit, Pabini. UXmatters (2009). Articles>User Experience>Interaction Design>Workflow

8.
#28914

Review: IA Summit 2007: Part I

In 2006, I attended my first Information Architecture (IA) Summit. It was the best of the many conferences I attended that year, making this year's conference a must-attend event.

Gabriel-Petit, Pabini. UXmatters (2007). Articles>Reviews>Information Design

9.
#28916

Review: Information Dashboard Design

Stephen Few's Information Dashboard Design: The Effective Visual Communication of Data defines the state-of-the-art of information dashboard design. Few, who is an expert in data visualization for the communication and analysis of quantitative business information has provided a complete, practical, and illuminating guide to dashboard design. If you are designing front-ends for executive information systems for Business Performance Management (BPM) or for monitoring and analyzing the performance of sales, marketing, or information systems, Information Dashboard Design provides all you need to know to ensure your dashboards communicate efficiently and effectively.

Gabriel-Petit, Pabini. UXmatters (2007). Articles>Reviews>Information Design>Web Design

10.
#28694

Review: Paper Prototyping

Carolyn Snyder's Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces provides the only complete guide to paper prototyping. It teaches you everything you need to know to successfully do paper prototyping and offers many practical tips. However, only about a third of the book is actually about doing paper prototyping. The majority of the book's content comprises a basic reference on usability testing. While some of the information on usability testing describes how to test paper prototypes, most of it is applicable to any type of usability testing. If you're already an expert in usability testing, you may not find this information as useful, but Snyder has honed her approach to usability testing over her many years of experience as a usability professional and provides a wealth of practical information.

Gabriel-Petit, Pabini. UXmatters (2006). Articles>Reviews>Information Design>Methods

11.
#28902

Sharing Ownership of UX

By working closely together in harmony, product management, UX, and engineering can achieve synergy, making the product user experience greater than the sum of their individual efforts.

Gabriel-Petit, Pabini. UXmatters (2007). Articles>User Experience>Collaboration

12.
#36080

Specifying Behavior: With an Example Menu Behavior Specification

Why do so many applications provide a poor user experience as a result of their not behaving properly? I can think of several possible reasons why some applications don’t behave as they should.

Gabriel-Petit, Pabini. UXmatters (2010). Articles>Usability>Human Computer Interaction>User Experience

13.
#27020

UX Community

To all of the bloggers who have written about UXmatters and people who have sent email messages and comments, thank you for warmly welcoming UXmatters to the UX community. We've been gratified by the high level of interest in and enthusiastic response to this Web magazine. There seems to have been some pent up demand for a publication that covers the breadth of user experience for digital products!

Gabriel-Petit, Pabini. UXmatters (2005). Articles>User Experience>Collaboration

14.
#27007

Why UX Should Matter to Software Companies

A good--even great--user experience is an essential component of a quality software product and provides a sustainable strategic advantage that differentiates a product from those of a company's competitors. Thus, user experience is a core competency within today's software companies, and an expert in UX strategy and design is an indispensable part of a software product team--just as the product manager and software architect are--particularly if a team is working on a new product.

Gabriel-Petit, Pabini. UXmatters (2006). Articles>User Experience

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