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1. #22497 Designing Navigable Information Spaces Currently, computer users are 'lost in hyperspace:' they have difficulty knowing where they are and locating the information they desire. To remedy this, information should be situated in an information space that enables people to explore knowledge in the same way they navigate in the physical environment. This thesis will enumerate a set of principles to guide information space design, enabling designers to create effective information spaces. The design principles fall into three categories: communication principles, which inform the spatial organization of information; wayfinding principles, which structure the space to allow successful navigation; and computational principles, which use the computational nature of digital media to enhance the information space. Two information spaces designed using these principles are presented and analyzed. Foltz, Mark and Randall Davis. MIT (2001). Design>Web Design>Information Design 2. #22495 Dr. Jones: A Software Design Explorer's Crystal Ball Most of software design is redesign. Redesign in the normal course of design happens when the software becomes difficult to maintain and the problem it is intended to solve has changed. Although software redesign is necessary, frequent, and pervasive, there is a dearth of tools that help programmers do it. Instead, programmers primarily use pen and paper, away from the computer where tools could help the most. To address this shortcoming, I have developed Dr. Jones, a redesign assistant for Java programs. Foltz, Mark. MIT (2003). Books>Information Design>Redesign 3. #22496 Query By Attention: Visually Searchable Information Maps This paper explores how the design of information spaces might be grounded in knowledge of human visual processing, notably what kinds of visual selection are most efficient. Information maps spatially array graphical symbols representing items of information and their attributes. Ideally, their users should be able to do query by attention: answer questions about the information quickly by controlling visual attention (i.e., through spatial selection and visual search), instead of manipulating an interface. I propose a preliminary method for designing visually searchable maps based on experimental results about what kinds of visual search are easy. The hope is that the resulting maps will better employ the perceptual capabilities of their viewers when they search. An example information map of recent movies illustrates the approach. Foltz, Mark and Randall Davis. MIT (2001). Design>Information Design>Search>Visual Rhetoric
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