<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
	<title>Dix, Alan</title>	<link>http://tc.eserver.org/authors/Dix,_Alan</link>
	<description>A bibliography of works by Dix, Alan in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
	<image>
		<url>http://tc.eserver.org/images/newlogo.gif</url>
		<title>Dix, Alan</title>
		<link>http://tc.eserver.org/dir/Dix,_Alan</link>
	</image>
	<item>
		<title>人性的界面</title>
		<link>http://tc.eserver.org/26959.html</link>
		<guid>http://tc.eserver.org/26959.html</guid>
		<description>我们常常看到这样的新闻报道：飞机坠毁夺走了好几百人的生命，某次工业事故导致几百万英镑的损失，某新发现的系统医疗错误致使数千病患重返医院。几个月后，公布的调查结果如下：操作机器设备时的人为错误导致了这些事故。人们使用‘人为错误’一词来表达‘操作上的错误’，而经常的情况是，这些‘人为错误’ 根本就是机器设备的人机界面设计或安装上本身固有的问题。低劣的人机界面会导致使用效率降低或者容易发生错误，严重的则会造成财产和生命损失。</description>
	</item>
	<item>
		<title>Fun Systematically</title>
		<link>http://tc.eserver.org/25399.html</link>
		<guid>http://tc.eserver.org/25399.html</guid>
		<description>This position paper looks at two examples where the study of fun is at very least systematic, and quite possibly scientific. In the first, Virtual Crackers, a systematic process of &apos;deconstructing experience&apos;; identifies the individual aspects of an experience (pulling crackers), which are then used to reconstruct a new experience in a new medium (the web).</description>
	</item>
	<item>
		<title>Hands Across the Screen: Why Scrollbars are on the Right and Other Stories</title>
		<link>http://tc.eserver.org/25394.html</link>
		<guid>http://tc.eserver.org/25394.html</guid>
		<description>Why are scrollbars on the right, and is it the best place for them? There are good reasons to think that the left-hand side may be the better choice. In this short paper we&apos;ll talk about two cases, from which we can find: the best placement does not look right when you see it statically, but feels right when it is used.</description>
	</item>
	<item>
		<title>The Human Interface</title>
		<link>http://tc.eserver.org/25074.html</link>
		<guid>http://tc.eserver.org/25074.html</guid>
		<description>The phrase &apos;human error&apos; is taken to mean &apos;operator error&apos;, but more often than not the disaster is inherent in the design or installation of the human interface. Bad interfaces are slow or error prone to use. Bad interfaces cost money and cost lives.</description>
	</item>
	<atom:link href="http://tc.eserver.org/authors/Dix,_Alan.xml" rel="self" type="application/rss+xml"/>
</channel>
</rss>