A directory of resources inthe field of technical communication.Danzico, Liz
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1.
#26561

Ambient Findability: Talking with Peter Morville

Can we reasonably judge authority? How can we make good decisions in the information age? How do we know enough to ask the right questions? Peter Morville takes a moment to talk with us about these and other potential answers, his most recent book, the death of data, and our fascination with the future.

Danzico, Liz. Boxes and Arrows (2005). Articles>Interviews>Information Design

2.
#20996

Art and Culture

This site offers a unique approach to contextual navigation, and one that has gotten the attention of many reviewers. From the site: 'ArtandCulture.com is a dynamic destination that delivers unique access to the best arts and cultural content and related products available on the web today....focused on creating the context that makes information truly meaningful.' In this review, I'll focus on some of the interesting navigation strategies the site presents.

Danzico, Liz. Bobulate (2003). Design>Web Design>User Interface>DHTML

3.
#20895

The Devil's in the Wireframes

Wireframes: At once a singular composition and a collaborative expression, communicating the vision of both an individual and a team. As a result, they can be stacked with an enormous amount of detail. Are we becoming victims of information pollution in our own wireframes?

Danzico, Liz. Boxes and Arrows (2003). Design>Information Design>Web Design

4.
#28012

Dogmas Are Meant to be Broken: An Interview with Eric Reiss

With training in everything from stage design to Egyptology to hypertext games to web projects, Reiss has had extensive practice in finding out what makes an experience work. Could these be the principles I've been waiting for? I tracked down Reiss in Vancouver to find out.

Danzico, Liz. Boxes and Arrows (2006). Articles>Information Design>Theory>Minimalism

5.
#26862

Hiding in Plain Sight: An Interview with Adam Greenfield

Is everyware overwriting what we know as everyday? On the heels of finishing his first book, Adam Greenfield talks with Boxes and Arrows about Everyware: The Dawning Age of Ubiquitous Computing and how the concepts are reshaping our lives.

Danzico, Liz. Boxes and Arrows (2006). Articles>Technology>Cultural Theory

6.
#20994

Interface Design

This course explore issues in relation to different expressions of interface design: software interfaces, web interfaces, and physical products. We will also spend a good deal of time exploring usability principles and concepts on which we can base our expressions.

Danzico, Liz. Bobulate (2003). Academic>Courses>User Interface

7.
#28937

Long Live the User (Persona): Talking with Steve Mulder

More companies are doing user research than ever before, but what is becoming of all the information? Steve Mulder talks about strategies for getting research into shape so real people can actually use it. The key: user personas.

Danzico, Liz and Steve Mulder. Boxes and Arrows (2007). Articles>Interviews>User Centered Design>Personas

8.
#20995

Search Interfaces

Typically, users know what they’re searching for even before they choose a search engine over the site’s navigation. In this investigation, I’d like to explore how we can provide a user interface to help them search more effectively before they get started. This investigation is about the ordering and structure of the search fields themselves, not the results, which have been the topic of much discussion already.

Danzico, Liz. Bobulate (2003). Design>Web Design>Search>Usability

9.
#20997

Usability as Recognition

I'd like to point out something that you may not have noticed yet. And though I'm quite sure many of you have seen it by now, its subtlety is worth mentioning here again. Go take another look at the FedEx logo — specifically, take another look at the white space surrounding the logo. There may have been years when you didn't notice this arrow in its negative space. Now you can't stop noticing how the figure and its ground produce an entirely new object. The brand may have even taken on new meaning. Josef Albers describes the arrow's visual effect as 1+1=3 or more, or the creation of an incidental new element from two intentionally placed elements. What has happened here is that you're stopped recognizing the logo, and started to perceive it as having another quality.

Danzico, Liz. Bobulate (2001). Design>Typography>Graphic Design>Usability

10.
#25602

What I Learned From Television

Despite the increasing number of website ads, consumers aren’t necessarily getting their feathers ruffled more, they’re getting smarter.

Danzico, Liz. Boxes and Arrows (2005). Articles>Web Design>Marketing>E Commerce

 

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