<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
	<title>Calde, Steve</title>	<link>http://tc.eserver.org/authors/Calde,_Steve</link>
	<description>A bibliography of works by Calde, Steve in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
	<image>
		<url>http://tc.eserver.org/images/newlogo.gif</url>
		<title>Calde, Steve</title>
		<link>http://tc.eserver.org/dir/Calde,_Steve</link>
	</image>
	<item>
		<title>Communicating Design Concepts Without Getting Skewered</title>
		<link>http://tc.eserver.org/33359.html</link>
		<guid>http://tc.eserver.org/33359.html</guid>
		<description>We need to exercise the ideas we generate by articulating them coherently; chances are high that if we can&apos;t describe our &quot;great idea&quot; with clarity, it&apos;s not such a great idea, after all. It&apos;s amazing how many design ideas seem just dandy on the whiteboard, then deflate like a punctured balloon when poked at with the sharp pencil of design communication.</description>
	</item>
	<item>
		<title>Technical Writers and Interaction Design</title>
		<link>http://tc.eserver.org/26079.html</link>
		<guid>http://tc.eserver.org/26079.html</guid>
		<description>Technical writers are oft-forgotten constituents in the product development cycle. Although they are rarely tasked with participating in product requirements definition and product design, technical writers are in a unique position to affect product design. However, they will find that subtlety and subterfuge are sometimes necessary to make a politically correct impact in an organization that has not embraced interaction design as a formal part of the development process.</description>
	</item>
	<item>
		<title>Using Personas to Create User Documentation</title>
		<link>http://tc.eserver.org/26074.html</link>
		<guid>http://tc.eserver.org/26074.html</guid>
		<description>Personas and other user-modeling techniques are often solely discussed as tools for product definition and design, but they are useful tools in other arenas, as well. Technical writers responsible for creating user documentation can benefit greatly from a well-defined persona set, too.</description>
	</item>
	<item>
		<title>Critic to Creator: Recognizing Good  Design</title>
		<link>http://tc.eserver.org/23971.html</link>
		<guid>http://tc.eserver.org/23971.html</guid>
		<description>All too often, people in our field focus so much on pointing out the egregious interaction design mistakes that make it to market, we forget to pay attention to the good design that exists. Not only does it make our profession look bad if we are always complaining, but it also makes us less effective.</description>
	</item>
	<item>
		<title>Design Research: Why You Need It</title>
		<link>http://tc.eserver.org/23974.html</link>
		<guid>http://tc.eserver.org/23974.html</guid>
		<description>Just as important as market research, design research is a necessary ingredient for creating, developing, and delivering a successful product. Marketers need solid market research to guide their decisions about product positioning, revenue potential, and target markets. Likewise, designers need solid design research to guide their decisions about the product&apos;s interaction framework, feature set, and overall appropriateness for its users.</description>
	</item>
	<atom:link href="http://tc.eserver.org/authors/Calde,_Steve.xml" rel="self" type="application/rss+xml"/>
</channel>
</rss>