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Who Watches the Watchman?
http://www.graphpaper.com/2009/05-02_who_watches_the_watchman
Fahey, Christopher
Graphpaper
2009
Abstract:
The watchclock is another kind of interaction design, one whose function corrals the user into a single, linear, constrained sort of behavior. The night watchman has a fundamental social constraint — the desire to not get fired from their job. This constraint allows the watchclock patrol system to work so effectively (some would say insidiously) as an interaction design instrument of control.