Added by Geoff Sauer on Jun 08, 2006.
Average rating: 3.60/5.00 (n=5, std dev: 1.34)
 


When you design a product, inside and out, the most important thing is to nail down the user experience. What are the screens, how do they work, what do they do. Later, you worry about how to get from here to there. There's no use arguing about what programming language to use before you've decided what your product is going to do. In this series, I'm only talking about functional specifications.
 
  View all four works by Spolsky, Joel  
  View all 4 works published by Joel on Software  

Please share your rating/opinion of "Painless Functional Specifications - Part 2: What's a Spec?".
 PoorExcellent 
click this box if you find the link above broken or out-of-date.

Copyright © 2001-17 by the EServer. All rights reserved.Add a Work | Discussion Forum | Habitués