
The Almighty Thud
http://martinfowler.com/distributedComputing/thud.html
Fowler, Martin
MartinFowler.com
1997
Abstract:
Why do we bother with models or documentation? They don't execute, and our customers pay us for working code, not pretty pictures. We bother with models to communicate. The idea is that a graphical object model can show how objects fit together more clearly than looking at the source, an interaction diagram can show a collaboration better than figuring out the call path from several class definitions. But so often the design documentation fails in this, and leaves me puzzled on my sofa.