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Several years ago I taught several 'hands-on' courses on Web user interface design. In one exercise, students were given user and system requirements, and used a prototyping tool to create a simple system. After the design solutions were completed, each individual in the class used everyone else's proposed systems to complete a task. Having experienced everyone else's ideas, the students then made changes to their original prototypes. The same process was repeated a second time. The results were amazing. By having students work independently to create unique ideas, and then effectively sharing these ideas, the final interfaces always were significantly better than the originals. View all 35 works by Bailey, Robert View all 32 works published by Usability.gov |
 Consider as Many Design Alternatives as Possible: The Value of Parallel Design http://www.usability.gov/pubs/020106news.html
Bailey, Robert Usability.gov 2006
Abstract: Several years ago I taught several 'hands-on' courses on Web user interface design. In one exercise, students were given user and system requirements, and used a prototyping tool to create a simple system. After the design solutions were completed, each individual in the class used everyone else's proposed systems to complete a task. Having experienced everyone else's ideas, the students then made changes to their original prototypes. The same process was repeated a second time. The results were amazing. By having students work independently to create unique ideas, and then effectively sharing these ideas, the final interfaces always were significantly better than the originals.
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