Added by Geoff Sauer on Jun 24, 2004. This item has not yet been reviewed.
When computers are at their most usable, we don't even notice them; when they are at their least, they astonish us. Here, Peter explores the Principle of Least Astonishment, and how it can help you develop better interfaces.
When computers are at their most usable, we don't even notice them; when they are at their least, they astonish us. Here, Peter explores the Principle of Least Astonishment, and how it can help you develop better interfaces.