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We present the process of designing the first prototype of the Handheld Maritime Communicator: a mobile computer system supporting communication and coordination of safety-critical work activities on large container vessels. Designing the user experience of the
Handheld Maritime Communicator was a particular
challenge because it targets a highly specialized context
of use and because poor design could potentially
become a safety hazard. Meeting this challenge,
ethnographic field studies on board container vessels
were conducted, detailed analyses were carried out,
and iterative design was performed. The design
produced replaces a large amount of present spoken
communication with predefined textual messages on a
handheld device. This facilitates persistency, partial
automation, and possible integration with other
computer-based data. Evaluating the prototype in a
high-fidelity ship simulator, prospective users validated
the overall design, but also identified a number of
usability problems that need to be addressed. View all 34 works published by AIGA |
 Designing the Handheld Maritime Communicator http://www.aiga.org/resources/content/9/7/8/documents/kjeldskov1.pdf
Kjeldskov, Jesper and Jan Stage AIGA 2003
Abstract: We present the process of designing the first prototype of the Handheld Maritime Communicator: a mobile computer system supporting communication and coordination of safety-critical work activities on large container vessels. Designing the user experience of the
Handheld Maritime Communicator was a particular
challenge because it targets a highly specialized context
of use and because poor design could potentially
become a safety hazard. Meeting this challenge,
ethnographic field studies on board container vessels
were conducted, detailed analyses were carried out,
and iterative design was performed. The design
produced replaces a large amount of present spoken
communication with predefined textual messages on a
handheld device. This facilitates persistency, partial
automation, and possible integration with other
computer-based data. Evaluating the prototype in a
high-fidelity ship simulator, prospective users validated
the overall design, but also identified a number of
usability problems that need to be addressed.
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