Added by Geoff Sauer on Jun 13, 2003.
Average rating: 3.33/5.00 (n=3, std dev: 0.58)
 


One of the difficulties of teaching interaction design is its extremely vast scope. How do we decide what to emphasize and teach in this broad, multidisciplinary area? This article describes a framework for teaching interaction design that leverages basic art, design and motion skills taught in an art department. This framework also serves as a foundation for future discussions in theory.
 
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