
Notes on Moving from a Character Cell to GUI
http://www.stcsig.org/usability/newsletter/9804-character2gui.html
Wilson, Chauncey E.
Usability Interface
1998
Abstract:
For things like order-entry or general form input, some of the attributes of windowing applications can get in the way. If you are designing a windowing application for frequent form-based input/modification, you want really good keyboard capabilities, an absence of windows popping around, a minimum of keyboard mouse transitions, etc. The guidelines for Windows design don't really deal well with form design and high-frequency data input and modification.