Added by Roy Turner on May 04, 2001.
Average rating: 2.25/5.00 (n=4, std dev: 1.50)
 


When computing moves into the shifting, spatially defined information environments that surround us every day, technical communicators need to think about how users already understand and work with the world itself as a type of walk-through, live-in information device. We need to consider how embedding computers into the world will alter the information designs we have been building for two-dimensional on-screen spaces. We need to broaden online design aesthetics and construction techniques by applying not only standard design theory derived from print, film, and television, but also by incorporating theories from the domains of commercial design, cognitive psychology, and architectural and civil design. The first place we can put some of these ideas to use is in understanding how spatial mapping functions in the search for information.
 
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